A Big Fist Bump (Badaladala) To Baymax and Co.
Originally Released: 2014
I’ve seen Big Hero 6 twice now, and will probably watch it again before too long. I have a feeling this is one film that is only going to get better with repeated viewings.
I wasn’t really planning on seeing Big Hero 6 a second time in the theaters, but when I started writing this blog entry yesterday, I realized that my memory and impressions from the first time I watched Big Hero 6 almost a month ago were a little fuzzy. I think this is mainly because that weekend I partook in a big-time movie triple-header, viewing Big Hero 6 along with Interstellar (a stellar film in its own right, and probably the most though-provoking movie I’ve seen in years) and The Tale of Princess Kaguya, another masterpiece from Studio Ghibli. Seeing three extremely good movies for the first time in a two-day span is a lot of fun, but it also makes it hard to remember finer details of each one, despite them being three radically different films.
So in a bit of a spur-of-the-moment decision, I decided to head out and watch the movie again last night. In this second viewing, the things I liked the first time became more enjoyable, and the few minor gripes I had the first time mostly went away. I thoroughly enjoyed my time with Hiro, Go Go, Baymax, and the rest of Big Hero 6.
Story-wise, Disney does a serviceable job of the “superhero origin story” genre. There is nothing done here that we haven’t seen before, given the popularity of Spider-Man/Batman/Avengers these days. But let’s face it – this is an animated Disney film (my first and forever true love/passion) about science and engineering (my undergraduate major and next-in-line passion), with a little sprinkling of Japanese culture, a good dose of superhero fantasy, and an emotional arc about the importance of family and friends. So even if the plot was weak (which it is not), the various elements included in Big Hero 6 would more than make up for any plot deficiencies for me. And I want to give Disney some serious props for making science and technology look just as cool as the arts.
If I wasn’t amazed by the plot itself, there is something I was amazed by in Big Hero 6, and that is the animation and art. Disney really knocked this one out of the park both artistically and technically.
Let me begin with the artistic design. Whoever had the idea of merging San Fransico and Tokyo was a genius, because you can easily tell that the filmmakers had a heyday with that idea, creating one of the most unbelievably cool looking cities I’ve ever seen in a film. It perfectly blends the best touches of the Japanese metropolis – its bright lights, the super-cute (かわいい, or Kawaii) characters scattered around, its train transportation system, etc. – with purely San Francisco characteristics like the steep streets complete with “Full-House” homes on them, and the San Francisco cable-cars in the middle of the streets. To top it off, perhaps my favorite blending is the golden gate bridge that has been modified to contain the Japanese shinto “Torii” gateway arches atop its towers.
From a technical standpoint, Disney animation is really starting to hit its stride. Earlier this year I was absolutely floored by the incredible detail and realism displayed by Dreamworks’ How to Train Your Dragon 2. I thought the guys at that studio had finally done it and out-Pixar’d Pixar with technology and advancement in 3D animation and effects. Well, it turns out Disney Animation has also gone and surpassed the wizards at Pixar with Big Hero 6. It is an overall fantastic-looking film, aeons beyond the rubbish we saw in Chicken Little. The characters move fluidly, have more personality, and blend in better than ever with their backgrounds.
While all the characters in the film look great, there is one character in particular that I want to mention. Most of the characters in Big Hero 6 are highly stylized and caricatured, which method doesn’t lend itself too well in making comparisons to reality. There is, however, one exception: Aunt Cass is the most convincing human I have ever seen in a 3D animated film. The textures, lighting, physics, and movements in her hair, clothes, etc., are extremely realistic; her facial expressions are incredibly well animated; and her overall general movements, such as walking, are beyond impressive. I think Disney was going for a regular, ordinary-looking person with Aunt Cass, and wow did they deliver. It is crazy to think how far technology has come, but one quick comparison of Aunt Cass to Andy’s mom in Toy Story will show just how far we really have come in the technical side of 3D animation.
The next topic I want to bring up, as I often do, is the music. The score was composed by Henry Jackman. He was also responsible for the score in Wreck-It Ralph and Winnie the Pooh, and is becoming a mainstay in Disney animation. The ending credits song was provided by rock group Fall Out Boy. For the most part, the score was appropriate and did what it needed to do. It stayed in the background and let the characters and animation take the spotlight. So I’d say it was pretty good. More than “pretty good,” however, is “Immortals” by Fall Out Boy. I’ve had that song on repeat for many days post-viewing of Big Hero 6. If there was an awards category for “Most awesome credits song in a Disney film,” I think Fall Out Boy would win the award.
Speaking of awards, in my opinion, Big Hero 6 gives us a new champion in the “lovable robot” category. Move over Wall-E, you have officially been dethroned. Just as in Wall-E, once again the most heartwarming, charming and caring character in a film involving robots belongs to the robot. Baymax steals every scene he in which he is involved, and he really becomes the heart of the movie by the end (though the one gripe I will direct to this film is that the ending Baymax scene was completely unnecessary and was just an attempt at emotional manipulation, as absolutely nothing would have changed to the real ending with or without the “Baymax moment”). At its core, Big Hero 6 is about love between family members and friends, and Baymax stands at the center of these themes. He is the one character that makes these messages work.
In conclusion, I don’t typically do scales, but since Baymax asked, and I like Baymax, I will throw out a rating this time. The first time I saw it, I would have given Big Hero 6 around a 7.5 out of 10. But after a second viewing, Big Hero 6 gets an 8.5 out of 10. And I suspect I will probably raise it up the next time I view it, too.